Trivia M
A multiplayer Android trivia game spanning gameplay, interfaces and cloud integration.
Contribution, outcome & learning
What I built
I developed single-player and multiplayer features, including matchmaking, private lobbies, achievements, leaderboards and an XP system. The most demanding work involved keeping several players synchronized when updates arrived at different times or someone disconnected.
What I learned
I implemented shared game-state and connection handling, and later investigated authentication failures caused by platform changes. Core feature development and Google Play closed testing are complete. The project taught me to test timing-dependent behaviour across multiple clients. Next time, I would bring feedback in earlier and define multiplayer test scenarios more systematically.